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TECHNICAL

PHOTO GALLERY

TECHNOLOGY

VIDEO HARDWARE
ANALOG REALTIME MIXER
3 VIDEO CAMERAS [1 RADIO CONTROLLED]
BEAMER
COMPUTER HARDWARE
1 PLAYER COMPUTER
INTERFACE OUTPUT TO REMOTE CONTROLL UNIT OF BOAT
1 GFX / SENSORIC / VIDEO COMPUTER
INTERFACE SENSOR INPUT
COMPUTER SOFTWARE
GAME SERVER (PYGAME / MYSQL)
VIDEO MONITORING (VIDEODEV)
MOTION DETECTION (MOTION)
[A]RTIFICIAL [I]NTELLIGENCE LIBRARY (TO BE RESEARCHED)

NEURONAL NETWORKS

THE SOFTWARE SYSTEM LEARNS BY HUMAN PLAYER INPUT DURING THE RACES AND BY NEURONAL NETWORKS.
UPPER IMAGE:
RED: DRIVER: HUMAN, SHOWING A POSSIBLE WAY.
LOWER IMAGE:
WHITE: DRIVER: COMPUTER, TAKING THE FASTEST WAY OUT OF THE DATA SET AND TRY TO RECONSTRUCT IT

ALL SOURCES UNDERLIE THE GPL




TECHNOLOGY

A MINIMAL EXAMPLE SET FOR MOTION TRACKING, SIMULATION AND AUTO PILOT

1) CAMERA TOP VIEW AND OVER VIEW [MULTIPLE SOURCES]
1A) CAMERA BOAT VIEW RADIO TRANSMITTED
2) VIDEO MIXER [ANALOG OR DIGITAL BY COMPUTER]
3) BOT NAVIGATOR: RECEIVING THE TOP VIEW TO TRACK THE POSITIONS OF THE 2 BOATS, CONVERTS INFORMATION TO REMOTE COMMANDS TO DIRECT ONE OF THE BOATS
4) HUMAN NAVIGATOR: RECEIVING THE IMAGE OF THE BOAT VIEW TO NAVIGATE THE BOAT.
RED: CIRCUIT BY BUOYES [TO BE DEFINED BY HUMAN OR COMPUTED BY COMPUTER1]

SOFTWARE, SCRIPT LANGUAGES AND LIBRARIES
PYTHON / PYGAME
VIDEO CAMERAS / CARD DRIVERS
MOTION - "Detect motion using a video4linux device"
I/O CARD DRIVER AND LIBRARIES
AI LIBRARIES

POWERED BY

ALL SOURCES UNDERLIE THE GPL